Pre Alpha Dev-Log
Pre Alpha Change Log:
Changes that took place while working full time and testing periodically.
Version 0.0.19: Weapon durability removed. Added new enemy, can now pick up easier. More control options, name changes. (1/6/2021)
Version 0.0.18: Further optimisations. Inventory added. UI Icons added, more loot added.
Version 0.0.17: Major level optimisations.
Version 0.0.16: Level structure of Giants Fortress Finished. Lighting and resolution tweaks. Models updated, various new items added.
Version 0.0.15: Initial level of Giants Fortress 80% completed. Minor physics/lighting tweaks (03/5/2021)
Version 0.0.14: Item Tally Added. Expanded Giants Fortress, added doors, added treasures, more lighting added. 'Fullscreen' Button added. (26/4/2021)
Version 0.0.13: Lighting optimised for lower end browsers, items can now damage each other. Coins added. Airship movement locked. Heavy object type added. (19/4/2021).
Version 0.0.12: Dungeon generation taking a back-seat, focus on gameplay and mechanics in accordance with testers. Adjusted lighting. (14/4/2021).
Version 0.0.11: Room generation overhaul. Various models and textures added. Player movement adjusted. New enemy added. (04/4/2021).
Version 0.0.10: Added title-map, music control options and title music added. Credits added. Game name changed. Airship map transition added. (02/4/2021)
Version 0.0.9: Added Airship that will pick you up and follow you. Dungeon generation adjusted for new Airship spawn. (24/3/2021)
Version 0.0.8: Added weapon durability, Halo Weapon type, Weapon/Item breaking, Mana usage, Ability to hold hits, added mana stars, new weapon test room, all weapons stats updated. (21/3/2021)
Version 0.0.7: Enemy attacking and player damage/knockback added, enemy variant added. Shaders adjusted + optimised. (15/3/2021)
Version 0.0.6: Throw damage added, updated animations, can now hold weapon before throwing, more UI preparations. (14/3/2021)
Version 0.0.5: Enemy death added, damage numbers added, UI tweaks, knockback added, hitstun added. (10/3/2021)
Version 0.0.4: Re-added lighting, Enemy pathing added, arm model updated. Optimisations, navigation updated. (9/3/2021)
Version 0.0.3: File size Optimisations, Swords and Pots added. (7/3/2021)
Version 0.0.2: Added sky, clouds, death-bounds, item tool tips. (7/3/2021)
Version 0.0.1: HTML 5 Functionality Test (7/3/2021)
Files
Hey Diddle Diddle!
First-person roguelike. Light-hearted, HTML 5. Game in development.
Status | Prototype |
Author | JoelTheGray |
Genre | Action |
Tags | Atmospheric, Experimental, Exploration, First-Person, Procedural Generation, Roguelike, Singleplayer, Unreal Engine |
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