Version 0.1.2
Woah, jumped up a few versions? 0.0.7 --> 0.1.2
Yeah, there are many builds that I circulate with friends for testing, many of them not published here as they many core systems got reworked and broke core gameflow in major ways. After this update things should remain more stable to the core mechanics. This also justifies the lost wait between updates, I hope, I do work full time on other games so my time is very limited.
What core changes happened?
Mostly a cleaner battle and stat system to use more skills over the game, I want to add a lot of useful silly skills yet maintain a fast board game environment. The world also went flat again, this is simply due to the maintenance overhead of the 3D world being impractical to maintain and push significant updates on a better time schedule.
Why did so many items and clothes get added when core features are still in development?
Making data and sprites for the clothes items ect, is a lower priority true, but in moments when I'm working full time on other industry games, in a spare five minutes its easy to add a few each day. Only when i get significant time free (and motivation) can I undertake the bigger core tasks. I consider them as little bonuses on my work day. One a day means 7 new potential items a week, even if some remain as unused data, they are there for future development.
Get GO! GO! DIVINE TRADER
GO! GO! DIVINE TRADER
Multiplayer turn based trading madness!
Status | On hold |
Author | JoelTheGray |
Genre | Role Playing, Adventure, Strategy |
Tags | 3D, Board Game, Economy, Funny, Local Co-Op, Pixel Art, Turn-based, Unreal Engine |
Languages | English |
More posts
- Go Go Divine Trader! 0.0.6Jul 28, 2024
- Pre-Alpha Event test 0.0.3Mar 29, 2024
- Pre-Alpha Event Test 0.0.2Mar 25, 2024
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